- The
contest model (`winner
takes all´)
Competitive
Anglo-Saxon cultures with low power distance, high individualism and
masculinity, and fairly low scores on uncertainty avoidance. Examples:
Australia, New Zealand, UK and USA.
- The
network model (consensus)
Highly
individualistic, `feminine´ societies with low power distance
like Scandinavia and the Netherlands. Everyone is supposed to be involved
in decision-making.
- The
organization as a family (loyalty and hierarchy)
Found
in societies that score high on power distance and collectivism and
have powerful in-groups and paternalistic leaders. Examples: China,
Hong Kong, India, Indonesia, Malaysia, Philippines and Singapore.
- The
pyramidal organization (loyalty, hierarchy and implicit order)
Found
in collective societies with large power distance and uncertainty
avoidance. Examples: much of Latin America (especially Brazil), Greece,
Portugal, Russia and Thailand.
- The
solar system
(hierarchy and an impersonal bureaucracy)
Similar
to the pyramid structure, but with greater individualism. Examples:
Belgium, France, Northern Italy, Spain and French speaking Switzerland.
The
well-oiled machine (order)
Found
in societies with low power distance and high uncertainty avoidance,
carefully balanced procedures and rules, not much hierarchy. Examples:
Austria, Germany, Czech Republic, Hungary, German speaking Switzerland.
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